Why do people hate mvc3
Its barely annoying, just requires thinking, but at times the slightest bit of lag means your eating beams and projectiles that you guarded against or were trying to super jump over. I mean look at the fucking stupidity of the youtube comments when Dios-x made a keepaway team….
I only read the top rated comments, and the fact that they needed to be stated is sad. Especially considering how much weaker keepaway is in this game. Plain and simple. To some people skill is only measured by whether you can do a combo. Forget whatever mindgames or set up you use to get it, just the combo itself is skill.
The thing that makes it worse is how much lower the bar for execution is compared to MvC2. At the very least, the fan base has seemingly figured out a few rules that separate the heroes, the heralds and the heels. If you want to be loved, you probably shouldn't pick Zero Thanks to a roster of 50 characters and three-on-three matchups, competitive players can craft 19,, possible team combinations factoring in possible assist choices and team order.
That lends itself to niche choices at times, and the more obscure picks quickly become fan favorites. Players who use them are often obstinate.
They take a more difficult road, chained to character loyalty or a play style that seemingly doesn't work at the top level. Capcom series was mainly an East Coast-West Coast rivalry. Since then, we've seen "the next great player" rise out of places like Indiana, Arizona, Seattle, Maryland, Florida, Texas and Illinois.
It seems fitting that one of those rising stars comes from the same desert that every player aspires to travel to once a year to test his or her skills: Las Vegas. Capcom 3' was my first competitive fighter," Romero said, "but I played games like 'Soulcalibur,' 'Mortal Kombat,' 'Marvel vs. Capcom 2' and 'Smash' growing up. Just not seriously. Romero, 19, started with a Magneto, Chun-Li and Phoenix team composition for his first competitive tournament.
The Chun-Li pick, though, was a wrinkle. After that, I drew some inspiration from Filipino Champ and picked up Chun-Li, Morrigan, Phoenix for that one matchup and got my revenge at the next tournament. From that point on, I had that team ready as a counterpick. He remained a mystery to players outside of the deserts of Vegas and the sister scene in Arizona.
Despite the pervasiveness of social media in a community where everyone seems to know everyone, Romero remained an enigma until Curleh Mustache West Vol. The first thing that stood out to me was the fact that we finally had a Chun-Li playing against high-level competitors, and he's putting in work with her on top of that. Nickel and Diming, as the saying goes.
Far too much unnecessary 'DLC', especially when the stuff is already on the disc. Paying to fight A. I is a new low. User Info: Super Vejita. Can't speak for everyone, but the main issue is that it seemed to be made for online, but it's hard as hell to connect to anyone.
Lobbies are boring with lack of spectator mode. But hate is such a strong word. I definately don't hate it. A miserable little pile of secrets! User Info: NoizyChild. People whining had nothing to do with it. User Info: KillerKhan NoizyChild posted That's why everyone takes it as a joke. I wouldn't go that far. While it certainly has its detractors, a lot of people love the game as well. I'd say it's pretty evenly split between the people that like it, don't like it, and are indifferent.
He has let's say 4 bars of meter. From there, getting touched at all results in even more death than usual. You're likely to get Tatsu'd across the screen multiple times before he fires a single hyper into your face, and if you're not using a character with high HP, you're outta here.
The next character can die just as easily, and the entire fight can flip around instantly if you're not careful. I'm aware you can just constantly back away and try to run the X Factor out without fighting it, but that's both difficult due to huge amounts of chip damage and their now insanely fast mixups and teleports on some characters, and feels a bit cowardly at the same time.
It's not to say I've never had a chance against a lv3 X Factor, but it is extraordinarily hard to deal with most of the time and for the most part, fights feel like they come down to who hits the opposing teams final character first without running out of X Factor. Like, I'm playing Wesker, and with lv3 Factor you can touch into death without even the slightest bit of effort.
You can literally just Light Medium Heavy Super and they're practically dead already, let alone if you decide to mix in any other hits whatsoever. I figure this topic has most likely been covered in the past, but I'm dreadfully bored without anyone to play with locally for lag free fights. How do you feel about X Factor? Personally, I feel like it either shouldn't be there, or it should be drastically weaker so that it doesn't completely the fight at any given time.
Maybe if it just gave the speed boost, or the damage boost, one or the other, it wouldn't be so bad, but the fact that getting touched by it is instant death, AND they gain ridiculously fast actions so that half their mixups are nigh on unblockable and unsafe moves become hyper fast, it seems rather amusingly busted to me.
Just my 2 cents though. Showing 1 - 6 of 6 comments. Qai View Profile View Posts. That said, the X Factor is there for comebacks provided that the assailant messes up.
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