What was lost tactics a2




















Once it bites into flesh, it's hard to get it back out again. Ogun Blade , Master Bow , Greataxe. Defender , Ice Lance. This stone fragment has a striking red color. Said to lead its bearer to victory in battle. Iron Helm , Armguards. A smooth, curved turtle shell. Skill and diligence are required to preserve its strength during crafting. Close Helmet. Shining Lute. The hollow reeds of this plant are perfect for making into flutes.

The resulting instruments are known for their clear and vibrant tones. The roots of this plant look like tiny dolls carelessly dropped in the dirt. Rip them up and they give a bloodcurdling scream.

Thieves in the Ruins, Wanted: Devotees! A pollen used since antiquity for various alchemical purposes. Liquefies when it comes into contact with metal. King of Hearts , Six of Diamonds. It takes many years for these yellow flowers to bloom. A good thing, as their fragrance is almost too sickly sweet to bear. This pungent smelling flower blooms in a large, bright red ring of color. The petals are used for making dye. The spores of this marvelous fungus consist largely of gold.

Sprouting once in a decade, a sighting is a true event. This fruit is said to enhance magickal ability, though many complain of its bitterness. Harpe , Ashura , Target Bow. This mushroom looks like trouble. None yet have been fool enough to test it and see if it actually is poisonous. This vine curls naturally into a spiral. It is thought to act as protection against some beasts with a natural aversion to the shape.

These small green sprigs are said to bring big luck. They're rather hard to find, however. Artemis Bow , Brigandine. This flower shaped like a moth's wings is the based ingredient for the mixing of elixirs. Blooms only in places where the soil is just so. Osafune , Platinum Shield , Wygar. This blue flower glows faintly at night. Its sweet nectar is a favorite of children. This pollen gives off a faint blue glow which is known to brighten during spells of cold weather.

A variety of lightmoss that grows in damp places. Useful for making poultices when properly dried. Kris , Survivor , Golden Armor. Gae Bolg. This beautiful flower is sometimes called the shybloom for its tendency to grow in the dark recesses of caves. Wilts in direct sunlight. Battle Folio , Thunder Robe.

A small pure-white flower used in the mixing of elixirs. Attention is required for harvesting as the flowers only bloom for a short period. Force Rod , The Arnath Glyphs.

These small flowers tenaciously cling to whatever soil they can find. Low to the ground, they are often mistaken for moss. These heart-shaped flower petals are dampened and worn on the skin in some cultures to attract happiness and good fortune. Samson Sword. Many are the hapless adventurers who wander aimlessly having eaten of this herb, never knowing who they were, or how they came to be this way.

Judicer's Staff , Four of Spades. A plant made from grafted echo grass and nepenthis. The only known cure for nepenthis-induced amnesia.

Druid Mace. Strange tubes in the stalk of this plant can carry the faintest noise across long distances. Increasingly rare of late. Urutan Annals , Chainmail. The tendrils of this plant wind around in a tight spiral. Small doses can restore one's get-up-and-go. Headband , Survival Vest. This fruit is said to enhance physical strength. So sweet, only the merest morsel may be eaten in one sitting. Energy Mace , Mage Manual.

Kard , Bronze Armor. Thorns cover the skin of this fruit. Once cut open, however, it is a lush, slightly sweet treat for the palate.

Jackknife , Enavia Chronicles , Magus Robe. This white mushroom grows in shady places. Its rubbery texture has earned it more than a few fans among gourmands. Broadsword , Atomos Blade. Nail Bow , Malbow , Green Beret. This malboro tendril was dried in the sun, removing much of its scent.

Used as a material in basket weaving and other handcrafts. Thunder Rod , Longbow , Char Bow. A fat child could swing from this vine and still not break it. Always good to have one of these handy. This moss grows naturally into a fuzzy green ball shape.

Staring at it gives you a fuzzy warm feeling. Platinum Helm. A green leaf that gives off a refreshing scent. Makes an excellent garnish for meat dishes. A compound of strawood and divariwood. Soft and easy to carve, this is the idea material for making musical instruments.

Shining Lute , Brilliant Theorbo. This wood was thought to have come from a tree that grew in the realm of the gods.

The entire piece emits a holy aura. This wood cut from quince lumber is often used to decorate the halls of castles and palaces. A beautiful wood with a remarkable luster. A rare strain of the same tree is highly toxic. This twig is kept as a ward against evil for its peculiar shape, like that of a dragon soaring to the sky.

This wood emits a faint magickal aura. Used in fashioning magickal wands and other trappings of the mage's craft. This lumber has a slightly reddish gleam to it. Used in many handsome crafts for home and table. Wood from the fast-growing agathis tree. Its reasonable price has contributed to its widespread use. Luabreaker , Eight-fluted Pole , Char Bow. The narrow grain of this wood makes it ideal for whittling, and popular with carpenters.

This rare wood bears a faint rose fragrance. Its knotty grain makes it very difficult to work, but extremely beautiful when carved by a master. This cut pagoda lumber is often chopped into chips, which are then placed in bags as protective charms.

Swordbreaker , Flamberge , Glass Bell. This cut raw waltwood lumber is naturally impregnated with tar, making it highly resistant to water damage. Kwigon Blade , Estoc , Xankbras. A dense, dark wood. Known for its high quality, and resistance to the ravages of heat and moisture. The foulest, most odorous liquid known. It is said the smell is enough to wake the dead. This tonic temporarily heightens combat prowess. However, the side effects can be severe, and sometimes even fatal.

This dark red soup boils and bubbles. It is said that those who drink deep turn into beasts. A rare metallic liquid. Gives off noxious fumes when mixed with any other metal save iron.

A scintillating liquid, lighter than air itself. Under light, it sparkles with all the colors of the rainbow. Drinking this tonic gives the imbiber temporary superhuman strength. Use caution; an overdose is fatal. This odd liquid gives off a bracing odor that tickles the nose and stings the eyes.

In the right amounts, it can melt metal. Joyeuse , Mage Masher , Zanmato. This water is rich in minerals. Clan Gully arrives at the Fens, and finds not treasure, but a horde of undead, one of which curses Luso and haunts his dreams. Clan Gully learns of a fiend in the Nazan Mines that haunts dreams and defeat it.

Clan Gully, upon their return to the nearest town, listens to a music performance by Hurdy. The clan accepts his bill to get strawood, and heads to Aisenfield to get some. After making an instrument for Hurdy, who joins the clan, the party finds a bill from a Scholar , Narph, who claims to have lost the piece of magicite dropped by Ewen.

When the party delivers the stone, they discover that it was a setup by Khamja. Clan Gully battles the scholar, but Ewen takes off with the magicite. After returning to town, Adelle is approached by a blue-haired woman who attempts to recruit Adelle into her organization. Though Adelle refuses, she is evidently troubled by the woman's parting words, which hint at Adelle's "talents".

Luso, Cid, and Adelle then notice a petition at the Pub for the capture of two attempted murderers, who are none other than Vaan and Penelo. The pair have been accused of attacking the wealthy Baron Beltorey in Graszton. Cid recalls the Baron as being one of the most powerful men in the area and one of the more prominent opposers of Khamja's operations in Graszton. The sky pirates plead innocence, so Luso and his clanmates clear out the headhunters in order to get the true story.

Vaan and Penelo tell Luso that they had only been in the Baron's mansion for a stealing raid when they witnessed the attempt on the Baron's life by Khamja members. The sky pirates helped save Beltorey from murder, but in turn they were framed for the crime. After the sky pirates go into hiding, Clan Gully receives an anonymous request to meet at the Ruins of Delgantua. The bill turns out to be a trap by Khamja, as Illua and Ewen ambush Luso and his clan when they arrive at the ruins.

When Illua is bested in battle, Luso notices the grimoire she has chained to her belt. He brings out his own magic journal, which Illua tries to destroy, recognizing it as another grimoire. The book repels her assault with a flash of light, teleporting Clan Gully to Zellea, the Forbidden Land and leaving the Khamja leaders behind.

Upon reaching the misty land of Jagd Zellea, Luso, Cid, and Adelle are urged by an apparition of Lezaford to flee the desolate place. His warning comes too late, as a hand of the demon Neukhia breaks through the rift, intent on manifesting its full self in the land of Jylland. With the help of an ancient mage cannon and Lezaford's directions, Luso and his friends are able to defeat the demon and return to Lezaford's cottage via a teleportation crystal.

After this, Hurdy convinces Luso to partake in a "salvage run" in Goug , where they recover a Hurdy-gurdy. After coming back, Adelle decides to leave and we see a flashback of a conversation between her and Lezaford about her "special powers". Lezaford tells her she should accept them, but Adelle does not wish this, and tells a sad story of her estrangement because of her differences.

While she leaves, we see she bumps into Illua, who tells her she has "powers that laid dormant for too long". Adelle steps back, and the cutscene ends. Meanwhile, Luso and Cid are enraged by her leaving, and decide to take a quest of eradicating monsters to soothe their anger. However, they see Adelle there, where she is "ensorcelled" by Illua.

She mumbles about Luso's grimoire. After talking to her three times, Luso manages to bring Adelle back to her senses. She then collapses. After this, she rejoins the clan. While in the pub, Hurdy tells the group that apparently Vaan and Penelo have been on a "stealing spree", and were going to steal the Black Cat in Camoa. Excited, Luso takes up the request.

However, when he meets them, "Vaan" and "Penelo" speak in an "olde language". It's clear they are impersonators, but they deny this. When defeated, the impersonators run off, but not before bumping into Penelo comments on their costumes, saying she likes them a lot. After the impersonators have been taken care of, Vaan and Penelo tell Luso about how they have enemies, due to the Baron Beltorey incident. Vaan then runs off to steal the Black Cat.

All too soon, Clan Gully finds themselves another petition, titled "The Ritual". Oddly, like the last one, this one is addressed to Clan Gully only. Knowing that this is Khamja's doing, our heroes accept the petition and head to confront Illua. Once they arrive, Illua explains that she is going to open a portal to Jagd Zellea and create a rift for the Neukhia to enter. Illua is defeated once more, but manages to transport the party to Zellea along with her. Luso, Cid, and Adelle then find Illua, and fight her one last time, to stop her from completing her "hero's story" and opening the rift.

Defeated one last time, Illua drops to the cold ground. But she had succeeded, and created a rift to allow the Neukhia to pass through. The set system instead restricts actions mission to mission, allowing for more room for unique puzzles, such as players finding ways to deal damage to physically defensive enemies while magic is against the law.

Of course, the law system isn't required; it just offers bonuses to those who follow its rules. It's still important to have a well-structured clan, with a variety of offensive, defensive, and supportive units who can get around the restrictions that the law places on them. There's a massive amount of jobs split across the seven difference races, plus quite a few unique characters, so there's tons of options for mixing and matching abilities from different jobs.

The job system works a little differently in the Tactics Advance titles, with characters learning skills from equipped weapons instead of just learning them innately. Characters have to take part in battles to receive experience for those abilities, mastering them and being able to use them without the weapon after a certain point. Characters can also combine skills from multiple jobs at a time, allowing for hundreds of different combinations.

The story follows a schoolboy named Luso, who's sucked into the world of Ivalice following a slight mishap in his school's library. Seeking to find a way back home, he works to fill in a magical journal that has the power to take him home upon its completion.

He's met with competition from a rival grimoire wielder, who wants the story of Ivalice to end on very different terms. The story goes on quite a bit longer than expected, and there's tons of optional side quests that help flesh out the world of Ivalice and its inhabitants.

The main characters and the overall plot really aren't as compelling as most of the protagonists from the original Tactics Advance , but a lot more care has been put into the world-building this time around. There's so much content in Final Fantasy Tactics A2 that it's kind of mind-boggling.

Each time it feels like the world's getting small and cramped, new areas and missions pop up everywhere. There's a huge amount of missions, and tons of unique challenges and hidden surprises. While it's easy to feel like the story is mostly rehashed RPG tropes, it's hard not to get sucked into the gameplay of Final Fantasy Tactics A2.



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